Added more formables: Great Moravia, North German Confederation, Austrian Empire, Austro-Hungarian Empire, Barbary States and few others. Ottoman can now form into Ottoman Empire and Janissaries have decisions to improve their quality. Monsoon event penalties and movement speed removed. Arid and Tropical development cost penalty removed Current end game tags are: Ottomans, Roman Empire, Holy Roman Empire, Rum, Russia, Papal States, Germany, Ming, Mongol Empire, New Africa formable and all chinese minors. ![]() Shinto Incidents events now have explanations text for which outcome to aim for. While Shimazu and Uesugi are clearly superior in most cases, Japanese ideas are made so they are potential alternative for more naval/colonial focused Japanese countries while still being decent(ish) at land. Aristocratic-Espionage Policy buffed to 20 Cavalry CA. Innovative-Quality Policy buffed to 20Infantry CA(1.28 value) Wargoal max warscore is now 35 and ticks 0.7 warscore per month 100 warscore with total occupation time changed from 5 years to 1 year 20% Spy Network boost for HRE playable Countries Nerf on New World and Colonial Australia provinces with dev cost and local manpower modifier. Nerf on nations with capital in New World (manpower/sailors recovery speed, forcelimit etc.) Added several ideas to colonial regions formables (Cuba, Columbia, Peru, etc.) Colonial Nations can now form countries without being independent All starting playable countries start with Feudalism Peru, Cascadia(Alaska + California) and La Plata made bigger while Mexico and Brazil made smaller. Added max absolutism perk on age of absolutism and revolutions Decreased dev cost modifiers from jungle and Desert terrains Increased government capacity from technologies Less tags of the religion = Better tier of the DotF. Most of religions rebalanced for more diverse and fun experience. Added some new mission tree with some even incudling their own unique formables (Hormuz, QQ, Mamluks, Nepal, Ethiopia, Kongo/Bachwezi, South India new formable, Teutonic Order, Denmark, Sweden and Norway) General rebalance of countries dev, rulers and ideas to make more countries really playable on mp Deleted Merc companies, added ‘old’ mercs in their place (but with nerfs on numbers and quality) Split of Timurids with update of ideas in the region Split of China with new playable countries, ideas, missions, provinces and mechanics (courtesy of Foffy from HashMP) – china information sheet. Full list of changes can be found here: (all green changes were added in 1.5 version). Happy to see you here! Zlewikk-MJL Multiplayer Rebalance Pack 1.5 will get your mp experience into another level! Mod not only gives a lot of Quality of Life changes for multiplayer games, but also general rebalance changes. ![]() Zlewikk-MJL Multiplayer Rebalance Pack 1.5 (1.31.6 updated)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |